
In the jetpack segments, the D-pad moves the character around in any direction and aims. Weapon levels are shared between the weapons. The weapon level is upgraded, up to six times, each time a Weapon Disk of the same color is collected. The player can choose between three projectile weapons by collecting Weapon Disks of the corresponding color. When not firing a projectile, a charge bar charges up for a super shot that does more damage and penetrates multiple targets. They can also fire while crouching but must crouch first the character stays standing or crouching as long as the fire button is held. Characters can shoot while jumping or hanging from a platform. Instead, the player can aim in any of the eight directions while firing using the D-pad (similar to the fixed shot stance of Gunstar Heroes).

The characters are rooted in place while firing and cannot shoot and walk at same time. Attacking close to an opponent results in punches or kicks, while attacking from afar results in a projectile attack. The characters can attack with or, which can be held for continuous fire. They can jump on to the platform while hanging from it by pressing again, and they can jump off the platform while on top of it by pressing +. They can grab on to certain ledges or platforms by pressing + and then swing across them with or. The flying jump kick covers more distance than a regular jump and can be used to jump farther. While in mid-air, they can perform a flying jump kick by pressing again or perform a downward kick by pressing +. Characters are moved with or and crouch with. They progress through linear stages where they must defeat throngs of enemies before fighting a boss at the end.

Players can choose to play as Batman or Robin in two-player games, one player is Batman and the other is Robin.
