

This is a high value target for your enemy to attack, make sure to defend it. Behind a shot blocker and near the front line is a great choice. Halfway across the map in the open is a bad location. ! Choose wisely where to place this structure. The medics must be unlocked with further manpower and fuel. This tier also provides players with a strong indirect fire weapon, a unique infrared half-track, and a potent anti infantry halftrack suppression tool. The building can also be deployed at the players base sector for a more traditional base. The building can be taken down by virtually any AT weaponry, but can also provide enough support to take on superior numbers. It poses a unique Risk versus Reward decision: Deploy forward to put a strangle hold on territory, or hold back and keep it safe.

This is a strategically powerful tool that savvy commanders will use to great potential. The Battlegroup Headquarters allows OKW players to deploy a forward healing, reinforcement, and upgradeable retreat point. Retreat point, available medics can heal nearby infantry once upgraded." "Permanently convert the sWS Supply Half-track to the Battlegroup Headquarters. Use this advantage to create baits for enemy vehicles or to hunt down a weakened vehicle without being spotted.

Raketenwerfers can camoflage themselves from enemies. If using Grid keys be careful to observe that "R" will retreat the unit, not reverse it. Purchase early to fight Soviet M3 scout cars or other light vehicles. ! Put in buildings to provide greater protection, and don't be afraid to retreat. Raketenwerfers can camouflage themselves from enemies. It can also be deployed earlier than any other AT weaponry in the game, giving the OKW a unique capability of fighting early vehicles effectively. Unlike other AT guns, the Raketenwerfer is capable of retreating and of garrisoning buildings. It lacks the penetration and punch of larger AT guns, but makes up for it with mobility. Can retreat and can garrison most structures." Effective against light vehicles, medium tanks, assault guns. "Engage any vehicle, tank, or buildable structure with armor-penetrating rockets.
